25 December 2015

Death at the Fair

Your party come across a fair and someone is dead...What do you do?

This is an introductory Adventure for a newbie GM written by Pierrot and illustrated by me, Robertson Sondoh Jr! Hopefully it will help you to guide your player to a wonderful adventure in the world of Savage Flower Kingdom!

Note: This is a Christmas gift to you SFK fans! Merry Christmas! Ho! Ho! Ho!

Download the adventure module below

13 August 2015

Help needed!

We would like to receive and will publish scenario and one shot adventure for Savage Flower Kingdom or other setting using Savage Flower Kingdom or Mutants & Machine-guns game mechanic in this blog. All credit will be mention and most probably a cover illustration or small illustrations will accompany your work. 

Submit your work to us at mail.to.epgames [at] gmail [dot] com or via facebook. A word document would be really helpful.

21 July 2015

[Savage Flower Kingdom Class] Gunner

created by Marco Santaro

Gunner: Starts with 1d6+8 HP, 7 CP and pick 1 reserved skill and 1 more skill (reserved or common)

Reserved skills: 
Dual wielding (refer to Heroes Folios page 7)

Slow-mo dodge: Before attacking add a number to Def (max equal to your Combat ability score), and the attack roll(s) is lowered by the same number.

Sharpshooter: +1 to hit with firearms (+2 if mastered).

A gunner must have 1 or more of these weapons
  • Handgun 1 hand, range: 2, Dmg: d6 (on a critical hit damage x2), Pr: 5
  • Revolver 1 hand, range: 2, Dmg: d6+1 (on a critical hit damage x2). Pr: 8
  • Rifle 2 hands, ranged: 3, Dmg: d6+3 (on a critical hit damage x2), Pr:10
If the GM permits, instead of tracking each ammo. If your character FUMBLE when rolling to hit, the GM can rule out that the character is out of ammo or the weapon is jammed (it can be fixed by taking the next action by making a physical or mental roll (TN7) whichever higher). If your character has 'reload', you may ignore the fumble and continue to use your weapon.
  • Reload Pr:5

06 June 2015

Metal Quest

Metal Quest is set in unknown number of years after the end of modern civilization. The survivors clustered into villages and began to live among the ruins, and those who fought the monsters and robots outside became known as hunters.

You are one of them. Your job is to complete quest, trade and upgrade your vehicle in order to defeat monsters and outlaws and collect bounties on them.

Designer's note: This game was inspired by Metal Max and Metal Saga RPG (look it up) and the recent Mad Max Fury Road movie. This game is also a retheme of Mini Quest with different mechanic. Anyone who played that should understand this game better. I wanted to do this game for quite sometime too. Also this is the first game where component is way a lot than other EPgames boardgame. But anyway, download it now! Also please, PLEASE tell me if there is something wrong about the mechanic, languages and all. Thank you.

Metal Quest v1.3
Metal Quest v1.3 (Portuguese-Brazil)
Metal Quest v1.4
Metal Quest v1.4 (Portuguese-Brazil)
Metal Quest v1.4 (Spanish)

07 May 2015

Heroes Folios: Savage Flower Kingdom Expansion

Designer Notes: This is a collection of expansion given to me by Pierrot sometime last year (2014). Starting from Magic Folio if I remembered correctly. He sent me 3 expansions and that was before Darkland: Savage Flower Kingdom. I promised him to draw the cover for it and that was a long time ago (I'm sorry man). Hopefully it did the folio justice.

In the booklet, there is expansion on Characters, Magic and Equipment! So, what are you waiting for. Download it now!


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